From model to world

Model it.
Play it.

Orbliterate! is a game first, and you can enjoy every course in it without building anything. But its worlds are made from parametric CAD, which is short for computer aided design, and a scripting system called Typescript. Both are open for players to make use of.

The shapes in a level come from CAD parts, which are straightforward to design. Behavior comes from scripts, which give a course real interaction with the player. You can take on either one by itself, and each builds a skill worth having well beyond the game. What you get for practicing them is a world other people can play.

ShapeParametric CAD
BehaviorTypeScript
Your worldReady to test
A curved course illustrating world construction 01

Construct

Parametric CAD

Model courses the way you model anything else in SolidWorks, Fusion 360, Inventor, Onshape, or FreeCAD: dimensions, relations, and parts you can reuse. Colors given to faces tell the game what is floor, what is wall, and what is water.

Explore CAD learning
An interactive Orbliterate world with hazards and objects 02

Connect

TypeScript

Add logic, animation, music, sound, and interaction through readable scripts executed by the game's JavaScript engine.

Explore TypeScript learning

The creator path

Build, test, and share.

  1. 1
    Model

    Build a playable route in CAD, the same way as any other modeling exercise.

  2. 2
    Connect

    Add movement, switches, responses, music, sound, and other logic.

  3. 3
    Test

    Play the world, refine the route, and make the intended experience clear.

  4. 4
    Share

    Prepare the finished world for other players and the community.